While it does add three new ‘Mechs to the mix and a brand-new tropical world ripe for battle. BattleTech: Flashpoint does a lot more than just add a couple of extra units and missions and call it a day. Get to enjoy fighting in the new tropical environments but do watch out for the potential dangers of the spore clouds. This expansion to the popular strategy game adds more content, more gameplay, and more action to keep mech pilots blasting robots for hours. The new Target Aquisition is a new mission type that will put both your light and medium Mechs to the test. New battle mechs are also available: the Hatchetman with his incredible chopping power, the Crab that has versatility and speed and the Cyclops which is battle-computer-equipped. Others would have infiltration contracts and more. Ive seen worse expensions for 20 bugs, but most will most likely agree that its not enough to keep you interested in playing. Those new flashpoint missions will start to show up after a day or 2 ingame. Some flashpoints have back to back deployments that healing or repair is not possible to do. 1 -MaVerick- 4:05am You can install new DLC without having to start over. There are narrative twists to encounter in the Great House of the Inner Sphere. There are special events, crew conversations, rare bonus, and critical choices. This offers the branching short stories that connect together the mercenary missions. Offering the first every expansion to BATTLETECH, Flashpoint offers 30 hours of brand new content. This is a downloadable content so the base game BATTLETECH is needed to play. Instead I resorted to directly editing the flashpoint files in the assets bundle, using this guide.BATTLETECH Flashpoint is an action, adventure, strategy video game that is developed by Harebrained Schemes and published by Paradox Interactive. I tried doing so through normal means (use advanced JSON merging to change the requirements) but since the DLC content is always loaded after ModTek, of course ModTek doesn't find the content I'm trying to amend. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECHs. This is because it is very difficult to change DLC content through ModTek for some reason. BATTLETECHs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. It means it isn't compatible with any other mod that does the same. It literally overrides your "Flashpoint" assets bundle, in its entirety. This mod doesn't use ModTek or similar to inject the changes into the game without modifying game files. json files ( \StreamingAssets\data\flashpoints ) as follow: Introducing Flashpoints: high-stakes, branching short stories that link. It changes the requirements of the Flashpoints. BATTLETECHs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. If you fall below 100 and you pass at least one day, the Alliance Flashpoint will despawn. NOTE: the Flashpoint remains available while you have 100 reputation with the appropriate Faction. You do not need to ally with that Faction anymore for that Flashpoint to unlock. When you reach 100 reputation with a Faction that offers a Faction Alliance Flashpoint, the next Flashpoint that unlocks will be the Faction Alliance Flashpoint (they have the highest priority). NOTE: since this mod replaces the original Flashpoint DLC Assets Bundle, it will be removed if you update your game or verify its local files. Replace the original "flashpoint" file with the one from this mod.Make a backup of your Flashpoint DLC Assets Bundle: "\BATTLETECH\BattleTech_Data\StreamingAssets\data\assetbundles\flashpoint".There are no Faction Alliance Flashpoints for: Allied with the Capellan Confederation.NOTE: There are 5 Faction Alliance Flashpoints: This mod changes the requirements of the Faction Alliance Flashpoints so that they require 100 Faction Reputation rather than Allied status.
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